Wednesday, September 15, 2010

SSF4 Location Test [Continually Updated]


As quickly as the rumor of Ingrid being in SSF4: Arcade Edition arose, it was squashed. One theory is that early on, someone mistook Cammy in an alternate outfit for Ingrid. Yun and Yang, however, are confirmed to be in the game.

This is a location test; therefore, this is all subject to change. Recording is prohibited, so all information is hearsay. It may be inaccurate. Don't panic!

Info from Shoryuken.com informants and Japanese Wiki. [My thoughts in brackets.] Sketchy information (conflicting reports or I suspect misperception) in italics:

YUN/YANG
  • Yun's Ultra I is You Hou.
  • Yun's Ultra II is Sorai Rengeki.
  • Yun's Super is Genei Jin.
  • Genei Jin combos can do 50% - 60% damage.
  • Yun/Yang palm-push can be faked.
  • Yun/Yang EX palm-push does wall-bounce.
  • Yun/Yang f+MK overhead can cross-up a downed opponent.
  • Yang's Ultra I is Raishin Mahaken.
  • Yang's Ultra II is Tenshin Senkyutai.
  • Yang's Super is Seiei Enbu.
  • Seiei Enbu combos can do 35% - 40% damage.
ABEL
  • Tornado Throw does less damage.
  • Breathless has more recovery.
  • Rolls have more recovery.
ADON
  • EX Jaguar Tooth doesn't flash until he hits the wall.
  • j.MK [hitbox?] changed.
AKUMA
  • Air Tatsu doesn't "helicopter" away for good escapes. [This change was definitely in an early version of Super at one point (I saw it in some videos); I wonder if it'll stay this time.]
  • EX Shoryu does less damage.
  • HP Red Fireball does more damage.
  • Ultra II is faster and may combo from FADC'd Shoryu.
  • Walk speed may be decreased.
BALROG
  • Ultra II is HCBx2 motion.
BLANKA
  • Blocked Blanka Ball leaves him much closer, about half the old distance.
CAMMY
  • "Tiger Knee" Cannon Strike no longer possible (except EX).
  • Normals combo more easily.
  • HK Cannon Drill can only hit twice from closer distances.
CHUN-LI
  • DF+LK has decreased priority.
  • Sweep has lowered stun or priority.
CODY
  • Walk speed is faster.
  • EX Zonk travels shorter distance.
  • MK Ruffian Kick reaches further.
  • HK Ruffian Kick hitbox changed to hit crouching opponents.
  • Bad Stone has greater "hit-back" (whatever that means.)
DAN
  • Jumping Taunt goes higher.
DEE JAY
  • [Close?] s.HK hits overhead.
  • EX Air Slasher travels much faster.
DHALSIM
  • Yoga Fire builds less meter.
DUDLEY
  • EX Ducking added. It doesn't have armor, but may recover more quickly.
  • c.HK is faster.
  • j.RH knocks down as air-to-air.
  • Rose Throw has less recovery and does more hit-stun.
E. HONDA
  • Ultra II command is HCBx2.
  • Less damage output.
EL FUERTE
  • Ultra II does less damage.
FEI LONG
  • Chicken Wing start-up invincibility decreased.
GEN
  • Gains two new target combos in Mantis (P) stance.
  • Jumping Ultra II is faster.
GOUKEN
  • LP rush doesn't travel forward but comes out faster.
  • Counter low with LP, high with MP.
  • Properties of HP Counter are unknown.
GUILE
  • Less damage output.
  • Whiffed Sonic Boom builds less meter.
GUY
  • Hitboxes tweaked on MP-HP target combo.
  • Ultra II has better range and less recovery on whiff.
  • Flip grab does about 40% less damage.
  • LP Hozanto is safer on block.
  • HP Hozanto is faster.
  • F+MP overhead hits twice.
  • Dash speed increased.
  • Elbow drop does more hit-stun.
HAKAN
  • Successive oil-ups are cumulative, adding additional time.
  • Oil Slide has follow-up with K, which oils-up.
  • Oil Dive (360+K) can be canceled during foot-slipping animation.
  • Jump arc may be changed.
IBUKI
  • Something changed regarding her target combos. [My guess is that she regained c.HK -> s.HK from Third Strike.]
  • Some properties of Kunai have changed. [Less damage/stun? Harder to cross-up?]
JURI
  • Store Fireball combos into other moves.
  • Walk speed increased.
KEN
  • Air EX Tatsu can be blocked low.
  • Jab SRK has more recovery.
  • Can juggle off anti-air SRK with EX Hadouken.
M. BISON
  • Ultra II is a charge motion.
  • Ultra II has more recovery.
MAKOTO
  • EX Hayate (dash punch) breaks armor.
  • Walk speed increased slightly.
  • Fukiage (up-punch) is better [hitbox/damage?]
  • Axe Kicks changed to be "more like Third Strike."
  • Oroshi (overhead chop) has more invincibility.
  • Back-dash changed [with regards to its "frames."]
ROSE
  • Soul Satellite lost start-up invincibility.
RUFUS
  • Ultra II does less damage.
RYU
  • Air Tatsu doesn't "helicopter" away for good escapes.
SAGAT
  • s.LK is one-hit and cancelable, like in Vanilla SF4.
  • LK Tiger Knee is more like in Vanilla SF4.
  • Tiger Uppercut does more damage.
  • Angry Scar is now performed with K.
SETH
  • j.HP is not stretchy.
  • Worse hitbox on j.D+MK stomps.
  • Ultra I sends out a projectile that can be negated.
T.HAWK
  • EX Condor Dive with 3K can be performed during back jump.
  • s.HP has increased priority.
  • Ultra II has increased range or priority.
VEGA
  • EX Scarlet Terror is better for wakeup [perhaps due to more invincibility.]
  • EX Izuna Drop does less damage.
  • Forward dash is faster.
  • Back-dash is slower.
ZANGIEF
  • Range and recovery on Ultra II increased.
  • EX Hand doesn't knock down, but leaves Gief at frame advantage for serious mix-ups.
  • Increased priority on P and K Lariats.

1 comment: