Tuesday, September 27, 2011
Anybody out there own a 3DS or DSi? This game comes out tomorrow and is totally free! Will you be my Zelda mans? Anybody?!
Friday, September 16, 2011
Thursday, September 15, 2011
This is just for fun, though I'll be very impressed if someone gets them all. Find posts by me on IPW with references to:
- Das Racist
- The DJ Show (from Public Access TV)
- Pee Wee's Big Adventure
- Snap! - The Power
- Laurel and Hardy
- Wiggle It
- Galaxy Quest (Tim Allen movie)
- Yoshinori Ono having his butt violated
- Men in Black 2
- Old Yeller
- Hugo's Gigas Breaker shouts
- Mike Tyson's Punch Out!!
- VHS Tape
Bonus: Titles that Seth Killian has held:
- Special Advisor to the Hoary Hosts of Hoggoth
- Special Advisor of Risk/Reward
- Special Snapback Advisor
- Special Advisor to Disgruntled Fans
- Special Advisor, Lederhosen Operations
Wednesday, September 14, 2011
Friday, September 9, 2011
Here's a better picture of the DLC Mech Gouki costume for UMvC3. I think you get it when you pre-order at Amazon. Now, I've never bought an outfit in a fighting game, and they've really never appealed to me; however, I've got a real soft spot for Mech Gouki, the boss of my favorite Versus game of all time. In fact, I may have to play Gouki in UMvC3 just to use this outfit. Too bad he doesn't get the mid-air Shining Gou Shock.
Tuesday, September 6, 2011
You could say that Ryan Payton is one of America's greatest game designers, and you might be right. There is, however, no doubt that he's one of the bravest.
Having learned Japanese by playing Phantom Dust on the original Xbox, Ryan Payton lived in Japan for some time before he got a gig with Konami's Kojima Productions. There, he worked to refine some of the design elements (including the controls) of MGS4, with Western sensibilities in mind. To be frank, he made it his mission to ensure that the archaic, stilted design that was a sort of Japanese tradition was eschewed in the new game. To argue with the gaming geniuses at Kojima Productions about how to design games, as a complete outsider, could not have been an easy task. Like I said: Payton is brave.
Then, he left KojiPro to come back to America. He willingly left a job with one of the most talented developers in the world! Brave! After returning to America, he landed a job at 343 Studios, where Halo 4 was being made. Only yesterday, he announced that he'd be leaving the Halo studio to form his own studio, Camouflaj. Starting a company is probably the epitome of bravery. What made him do it? He simply wasn't happy with the direction that Halo 4 was taking. Rather than rest on his laurels and collect his paycheck, the solution was to leave and pursue his passion; he's the American Keiji Inafune! He cannot be happy unless he is pushing the medium of video games forward.
I, for one, admire Ryan Payton for his bravery and passion for the medium we hold so dear, and I can't wait to get my hands on Camouflaj's games! Good luck, Ryan!
Friday, September 2, 2011
"[Start an] 'EVO savings bank.' Shiro blogged about an importance of EVO financial planning in a year advance. Start now. Set a little aside per month. Don’t cry about money, just set a bit aside, little by little, and anyone can make it. And it’s worth it. If you are a fighting player, you have to experience EVO at least once in your life. It’s your mission as a fighting gamer."
That's what EVO 2011 Champion Fuudo says. And he's talking about flying in from Japan!